using System.Collections.Generic;
using Microsoft.Xna.Framework;

namespace SpriteAtlasRuntime
{
    public class SpriteAtlasMap
    {
        private AnimationCollection mAnimationCollection = new AnimationCollection();
        private List<Rectangle> mSpriteFrames = new List<Rectangle>();

        public AnimationCollection AnimationCollection
        {
            get { return mAnimationCollection; }
        }

        public List<Rectangle> SpriteFrames
        {
            get { return mSpriteFrames; }
        }
    }
}
